Void’s Ballad, the reboot of Suicidal Boyfriend, a game we made for the Ludum Dare 47, is an experience: live, see and feel through Phoebe’s eyes a whole new reality made of shadows and fear.
WHEN WILL THIS GAME BE AVAILABLE TO EVERYONE?
The first chapter of Void’s Ballad will be released on Nintendo Switch via Nintendo eShop and PC Windows via Steam on 3rd September 2021. We are working so hard to make it released this year, but we’re confident enough about our abilities!
We also want to include a bunch of behind the scences, concept arts and much more! Hope you will enjoy all the additional content we are going to include!
WHAT IS THIS GAME ABOUT?
Joey, your love, just had a terrible accident.. or was it an accident? Well you need to find out what happened and discover more and more about his past and about yourself.
While waiting to find out if Joey will ever wake up, you’ll have to investigate the deepest of your emotions, of your own fears, starting from your house. Search everything you can to discover all the thing you both kept a secret to eachother.
Seven days, it will take seven full days that will feel as you have never truly ever known yourself. What have you become? Who are you? And what are you willing to do to save the person you love the most?
Everything is in your hands, and you are the only one who can make the difference… Choose whisely.
CAN WE KNOW MORE ABOUT IN GAME MECHANICS?
Since you woke up, a weird night, you started seeing weird things, and soon you have not been able to part reality and those shadows. Additionally, a stranger who signs themselvs as “The Truth” wrote to you often on your phone, helping you when in need, but also creeping you out, knowing way too much about you.
You are not safe anymore, you are not alone anymore.
Your phone, it acted stranger and stranger lately, new apps appeared and through your camera you have been able to see things you can’t explain.
What is happening? How can you save Joey if you can’t even be sure to be safe yourself?
You will find all this answers just by living this nightmare.
We wanted to share some news about the Chaincards series!
Chaincards: Legacy version update: 1.4
A new version of Chaincards: Legacy is now available for everyone on Windows, Linux, MacOS, Android! Here’s the changelog!
Changed app icon
Stability and optimization fixes
Chaincards: Legacy is now done!
The version 1.4 is a sort of LTS, cause we are going to put the development of Legacy on hold. We want to focus on the main Chaincards game. No new content will be released on this game, just occasional bug fixes. We can’t wait to let you play the complete version of the game.
The summer event is now released and you can check out here the changelog.
All the info about the event can be found clicking on the banner in the game.
We don’t have many funds for our games, so if you want to help, you can subscribe to our Patreon page, available here!
You can access every month to stickers, backstages, early access builds and, just for the first two months, an exclusive wallpaper!
Chaincards is now officially in development
As you can imagine, the Ludum Dare version of the game, that we will rebrand Chaincards: Legacy from now on, was just a prototype. The complete version of the game will be a turn based RPG with the same combat system as the Legacy version, with some modifications to reflect the RPG nature of the game. We have nothing to show today, but stay tuned on our social networks
Hi! We have some news to share about our latest game, Chaincards: A Poppo Story, made for GMTK Jam 2020.
We’re releasing today a new update, version 1.0.1, that fixes some bugs.
Added Poppo’s icon on map to let you know where he is
Added a text box message that alert you when you are saved from game over
Fixed How to Play showing “This is a test script”
Made unable to use Travel when the Poppo is doing something
MacOS and Linux release
With the update 1.0.1 is coming a MacOS and Linux release, available today on Itch.io and GameJolt. Also, we opened a Kartridge page (Windows and MacOS only)
With this update we’re also stopping the development of thie game. Some fixes can still be eventually released, if some big issues are found. Thanks for following the development of Chaincards: A Poppo Story, first spin-off of Chaincards and our entry for GMTK Jam 2020
What is ChaiNCards: A Poppo Story?
5 years prior the events of Chaincards, your master, Ego, is giving you a very important task: let a Poppo puppy grow, but be careful, the Poppos are out of control murders.
Let your Poppo grow and try to control it to avoid him to destroy the city.